Espen J. Aarseth (born in Bergen, Norway) is a figure in the fields of video game studies Aarseth’s works include groundbreaking Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP ) book, which was originally his. Cybertext is the organization of text in order to analyze the influence of the medium as an integral part of the literary dynamic, as defined by Espen Aarseth in. Aarseth, Espen J. () Cybertext: Perspectives on Ergodic Literature. The Johns Hopkins University Press. Page 2. Page 3. Page 4. Page 5. Page 6. Page 7.

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Espen Aarseth

Other editions – View all Cybertext: Questions 1 The old standby: Cybertext is based on the idea that getting to the message is just as important as the message itself. This misrepresentation of the relationship between the reader and the text conflates the mutable narrative paths of the cybertext with the ambiguity found in literature with otherwise linear expression.

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File:Aarseth Espen J Cybertext Perspectives on Ergodic – Monoskop

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The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal.

Account Options Sign in. There are aarsegh challenges in the process of expanding traditional literary studies to make room for cybertexts and ergodic literature: So in the end, you do not really finish reading the entire story or ‘novel’ you go through random pages and try piecing the story together yourself.


Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of “ergodic” literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire’s calligrams, with which the reader must perform specific actions to generate a literary sequence. Perspectives on Ergodic LiteratureEspen J.

In CybertextEspen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs.

But, because it is a cybertext the ‘finishing’ of the story is not as important as its impact on the reader, or on the conveyance. References to this book Narrative: I have not seen any work so comprehensive in its synthesis of previous commentary.

It is an unruly text, the words don’t listen, you are not supreme. Traditionally, representations of the labyrinth in classical and medieval art were unicursal while the literary maze was multicursal Aarseth acknowledges this paradox. Perspectives on Ergodic Literature. Aarseth’s brilliant observations remind me of McLuhan’s ‘probes’—highly condensed, provocative statements meant to cybertetx controversy and insight.

Presentation and Questions: Espen Aarseth on Cybertext and Ergodic Literature | Future Cinema

This is clearly the best study of electronic texts I have yet read. Problems in Computer Semiotics 24Textuality. Aarseth traces this misconception of ergodic literature to a rhetorical model of reading adopted by many critics, theorists, and readers: This page was last edited on 6 Novemberat Can computer games be great literature? They reminded me of Problems of Automated Poetics. You are guided through the piece.

Retrieved from ” https: The fundamental idea in the development of the theory of cybernetics is the concept of feedback: Cybertexts are capable of branching in different directions that will cut off other parts of the text based on choices made by the reader. A little bit dry, a little bit dated, and I wish it covered a broader range of material. Is future cinema inextricably linked with gaming? Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges.

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Cybernetics Electronic literature Digital humanities.

Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts.

Intrigue and Discourse The End of Story? Perspectives on Ergodic Literature Espen J.

vybertext What application does the idea of cybertext and ergodic literature have to future cinema? The sense of play and gaming has been a recurring theme in the course. An example of a cybertext is 12 Blue by Michael Joyce. Aarseth defined it cybertedt a type of ergodic literature. As the examples provided by Aarseth demonstrate, a cybertext can be paper- or computer-based, codex or software: The book introduces the concept of ergodic literaturewhich is a text that requires non-trivial effort to be traversed.

Perspectives on Ergodic Literature.

The term cybertext was coined by speculative fiction poetry author Bruce Boston. The essay also discusses hypertext fiction in depth as well as works of interactive fictionsuch as Colossal Cave Adventureand MUDs.

He identifies nonlinear texts as objects of verbal communication in which the words or sequence of words may differ from reading to reading. Retrieved from ” https: You may never really ‘finish’ the story. By using this site, you agree to the Terms of Use and Privacy Policy. Cybertexts may be equated to the transition between a linear piece of literature, such as a noveland a game.